GLDEFMATERIAL Defines a GL Material
Section: OpenGL Models
Usage
Define a material. The syntax for its use isgldefmaterial(name,ambient,diffuse,specular,shininess)
where name
is the name of the material, and ambient
is a 4 x 1
vector containing the ambient component of
the material property, and diffuse
is a 4 x 1
vector
and specular
is a 4 x 1
vector containing the specular
component of the material properties and shininess
is
the exponent that governs the shinines of the material.