GLCLUMP Create a GL Clump

Section: OpenGL Models

Usage

Defines an aggregate clump of objects that can be treated as a node. A GL Clump is defined by a vector consisting of the following elements:
   [r1 g1 b1 n1 p1 p2 p3 ... r2 g2 b2 n2 p1 p2 p3 ... ]

i.e., an RGB color spec, followed by a point count ni, followed by a length ni vector of coordinates that are x,y,z triplets. The usage of this function is

   glclump(name,vector)

where name is the name of the clump and vector is the aforementioned vector of points.